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Malice in Bunker Land


Battle Report

Filed by Charles Evans,
Oroville Feb 6,7,8, 2009
AAR: Malice in Bunker Land

It’s Thursday morning, and Shadowhawk is fully prepared to make the long drive to Oroville, CA and the Combat Zone, for the TAW scenario event. Trailer in tow with the Guilty Pleasure Marauder tank. Following would be myself bringing Rasputin, an Ops force player for his first scenario event. Joining us would also be a Marauder recruit, Collateral
I showed up with high anticipation of being able to play with Team Jolt, who were 11 strong at my count. Then we Marauders had the following player attendance list of thirteen. One of which is an Ops force player, and one guest. MiniShadow. Havok, Redball, Pindar, Thermos, Shadowhawk, Virus, Big Dog, Little Dog, Sir Killalot, Rasputin, Killa Ranza, Collateral, and MiniShadow. Friday, I moved to make sure all my gear was staged and ready to go, new lens installed, that night, and made sure my gun, barrel plug, hopper, and gloves were ready to go in a second’s notice. I just needed to get my paint and ID badge and to chrono at 285 fps. My gun was shooting just at 284 at the top side. I was good to go.


GAME 1
– Well we jumped into Guilty Pleasure and headed out. Since Shadowhawk took Chris'( AKA Snapshot from paintball x 3 for ride in the stealth tank to catch some video), I took Rasputin out in it for his first time. Quickly tagging in with the tank at our CP, we made a S line to the enemy’s forward lines and took a high position by driving Guilty Pleasure to the top of the highest dirt mound. Just then at the peak, two of Mad Hatters’ crew approached a rock and shot at us pierced through the small open gap bouncing the nerf right off my knee. The ref’s yell out “disabled tank!” The tank needs two nerf rockets hits to take it out, they only had one. This would disable the tank for 15 minutes. I open the gun port flap for better vision while instructing the first time scenario player and new-to-paintball Rasputin to shoot anything that has yellow arm bands. His gun starting ringing out. He nailed a few of the Stonecutterz that were in his gun sights. Meanwhile I was closing off two approaching paths from long distance with double shots first for effect second to let ’em know that’s as far as they get! The collection of players at my far left closing point were working. They now needed to sweep over to get out of the controlled space we owned. This went on for a full 15 minutes.

Then we were back in and mobile, as the tank was now underway. We pressed quickly forward shooting a few players out, before two more well-placed rockets took us out completely. We headed back for repair and a quick tag in, driving the tank far east from out previous position. We took the outer tape boarder line we and then pressed the south east flank, driving up unnoticed, to their immediate side flank at their main CP. With the motor off, flaps open for better view, My Quest rang out one shot at a time, sending balls to players backs, and sides as no one was looking our way. One player moved around and yelled at his own player for shooting him! When it was me sending long balls out there at them! When he quickly figured it out, I dialed in on his mask to let him know he was out. Our troops approached and over-ran the Mad Hatters’ base. A full reset was called. We headed back to the Marauders’ camp, reloaded and revived with some much needed water. The Marauders were going out again, basically Marauders were everywhere.


 GAME 2
I was getting ready to go on foot when I asked Havok for a ride in the new Marauders APC, I took the turret as this was my favorite spot. We took off and tagged in picking, up Big Dog in center gunner position. Webber, joined in as shotgun for co axle gunner position. This high bread machine makes no noise, so stealthy in fact at one point we snuck up while driving while we were all talking about who and where to shoot a poor fellow. Lets say if he was a jackass, the back part would be the area in which he was violated. It was Webber’s shot. We all chuckled because the guy’s emotions must have been ruined; or he was still simply in pain and utter shock. Ouch! We all laughed uncontrollably. This just may have been too funny to watch. We moved on and took out Ops Force players like scrambling flys. Then we were finally taken out. We went back to the Marauders camp, to reload, and refresh.

While checking in on our safety meeting, we geared up to insure all was well with everyone, and everyone was having a good time. All was going pretty well as you could hear the ruffled feathers of the Mad Hatters “hating” on the tanks. The complaints flew in, so we went afoot. Loading all four of my pods, I headed out. Pindar at full left rear flank and none other then Ajnin from Fatal Paint as a medic. We pressed the far northern west, flank denying them any forward advancement, we pressed moving low and through the water mud bog trench. I engaged with a member from Jolt, I used my best cover tactics to get and move after every shot he fired. Since he was shooting a pump at me, the balls were zing by each time closer and closer as I was getter closer and closer. This went on for about 5 minutes. I reloaded pods laying straight forward. I had to dive to the ground with out any real cover. I figured I would probably get shot in the mask. Just then, I jumped up and moved over to my right, with my marker drawn left for the bunkering. This is it.

I press forward super fast, and boom, took him, out, I realize I’m further along and still alive. Then I planned a small scheme. I spun around hard right, to the old duce army truck. I saw three players on the other side. I started taking them out and making them scramble to expose themselves. I as going to take them out with no doubt. Pressing forward, I remove one more player at the edge of the woods. Shaking my hopper I realize it’s that time. I’m at 40 to 50 shots, I pressed toward my west flank to draw paint from the enemy opposition, the Mad Hatters. Whom attention was taken away for a moment with some long balls. Just then I got shot in the foot by Joey (Team Jolt) from across the field. Time to head back to Marauders camp and reload and get air from Airwolf. Night game approaches.


GAME-3
I switch my lens out, and get ready to head for the night game. I chrono at 250. Can we say what a high arch rainbow. Take time to check your shot when shooting this low. You don’t want to be caught at night not being able to see your shot trajectory. So you need to retrain quickly where you can see and make note of the gun angle for muscle memory, this works great, for me, I moved out with this in mind. I knew I would run into others shooting above this speed, so I went old school on ’em, and made sure to move with extreme caution. I also set my taps wisely. At night every player seems to be at a bunker. We were pressed in when spotlights come across the hill down on our position.

I stood in full view as they lit me up for a bit. But no shots rang out. I moved closer to the next bunker being followed by Bigdog. I suddenly decided to back off from the light and move to the tape line’s shadow, then I pressed forward to the left of them. I moved in straight from their immediate right, pressing past the helicopter. I was then spooked by Bigdog’s flashing lights but moved with caution toward the spotlights near the last position.
Nothing. No engagement. They’re not there on our outer perimeter, I noticed the cement tunnel running down and checked it carefully in case, you know someone sneaky is there. There were berry bush thorns, nice. I laughed. Most players won’t be in there, I moved atop of the cement tunnel giving me an over-view of the clear areas and the three other intersecting paths from the Mad Hatters’ CP. I tell myself “I bet, they went back to tell them”. Sure thing, just a few moments later I notice movement on center path. Two players moving shoulder to shoulder, I waited until they crossed to the open. Since they were shoulder to shoulder to each other, they were then were shot ad I yell out “your out”. They went for a tag in. I was then sure they would be back. I told Bigdog (he had shot one of the players at the same time) “They’re going to come back. I’ll move down and choke em off from there. Stay up here and draw ’em in. Sure thing like clock work. Those two were shot out again. At this point in time I scrambled back up to Bigdog. I moved up and a fight ensued, Bigdog was shot out some how, but I shot that player. I moved to the far right on the dirt hill watching all previous kill positions for their anticipated return. Here they come. I laid down watching them and waiting for them to take position. Just as they kneeled down I blasted ’em both out again. Pindar walked up just as it happened. I head a branch crack behind me and spun around looking down the dark path. Only one little green LED light but I’m not chancing it.

Bam bam bam bam; I separate my shots as the LED flash, “I’m out the players yells” and sure thing, he was not on my team! Time to move, I pressed back now separated, and by myself. I moved through the very thick woods. That night I was having some minor fog problems. Heading back to the CP, I jumped up and started to walk in. As I do, I heard this interview going on and they ask “Is that one of yours,” “yeah” they say, “No” I’m thinking. I get lit up with a light and quickly say turn it off. Did you see anyone? The light goes off, and the guy approaches me and is within a few feet, I barrel tag him in the near same instance as my arm moves he figures it out. He’s getting barrel tagged. I quickly say “Don’t say anything you’re a dead”,. The player walked toward the CP as he argues. Boom CP taken, I quickly take their green cool florescent glow stick. No CP Light for you………..they argue with me about the fact of the take saying he could have shot me. “Well”, I said, “I could have shot you, but you got barrel, tagged”. He said “I put the light on you”, I said “This isn’t laser tag!” But, “it’s all good”. I said “Have respect, you know what happened”. The three said we’ll then go out and come back. “OK”, I said. I headed, out and noticed, who else, but a 6 pack or so of the Marauders. Nice. “I’ll be back, I have to reload, and get a different gun”. I said. I quickly changed out for my Quest and grab my pre-filled pods, and fill the gun, run back out and yell MARAUDERS. Quickly a response from Shadowhawk.

I noticed he was hidden so well. Collatarol was doing major damage from his position, Minishadow, Redball, Bigdog, Littledog, and I’m not sure who else. Were headed toward their CP no engagement what so ever, then we almost blast Redball who led a real fast flank scouting move and popped up in front of us all. We then headed toward the CP with only two in resistance. We quicly made them squelch to a non merciful ending. His lesson for not wearing your pants on the field. So he was blasted! I Noticed no other resistance So we swept the field all the way back to our CP. We were yelling “MARAUDERS!!”, We had Shadowhawk, chanting something to the effect of Stoncutterz come out and play. Like a scene from Warriors. We checked in with the General and let him know no one else was on the field other than the three at the other CP. Who don’t want none; and couldn’t handle the Marauders mighty night jungle fighters. WE won the Game.

No awards for the Marauders, but we won prizes. I won carnage gloves and some pants. I them gave to Bigdog. Littledog won a box full of paint grenades, Rasputin won a nice gun bag. Ranza won a 3 pod pack and pods and gave it to a small kid that won a gun and some other items. Shadowhawk, won a Ricochet Hopper. It was funny, we were cleaning up. Long pack a long drive, were back and see you on Sunday. All Marauders were out at different times, and at the same time,
Recon Battalion present were

  • Havok,
  • Redball
  • Pindar Thermos
  • Shadowhawk
  • Virus, Big Dog, Little Dog
  • Sir Killalot
  • Killa Ranza
  • Collatarol
  • MiniShadow
  • Rasputin
  • Source: Wikipedia.